Therefore is a pixel art open world adventure, a vivid reign where time flows as well as the weather, with living fauna and flora, a surreal world full of symbolism which resists to die. Due to ambience, simbology and metaphors Therefore will send a message to those ready to hear it.
“The Wanderer wakes up in the First Realm, he finds it fading away, being torn apart and consumed by The Degradation. Inside his head the voices are whining: “Save The First Realm”. But The Wanderer has lost his memories and his voice. The only thing he can do is wander, exploring the First Realm searching for answers, about himself, about what is menacing the reality. With no memories and no voice, but with a great power pounding inside him, The Wanderer will soon discover that he is capable of amazing feats.
The player, while using The Wanderer, will be able to extract The Essences which shapes everything in The Realm and all his inhabitants, store them and mixed them to forge special items that will help him in the adventure. And if something goes wrong, he would use the Memento Mori to reset the day and learn from his mistakes.
But be warned! This day it is the last life day of The Realm, The Wanderer must be ready before confront the End of the Tangle and a lot of paths will open in front of him, a lot of choices. Only the player can guide The Wanderer trough this land in the verge of extinction and find out about the forces menacing its existence, discovering in the process, both The Wanderer and the player, more about themselves than they expected.”
If everything is allright, it will start its crowdfunding campaign at Indiegogo, as well as the advertisement as a concept in Steam Greenlight, on the 2nd of March.
Therefore will be developed by the spanish studio Trim Tangle. Trim Tangle is a Nexus of entrepreneurs and creative people who loves interactive entertainment, games and digital arts.
You can find more information about this project through its web or social media accounts: