Morocco is the brand new tabletop game from Eagle-Gryphon and the award winning design team of Ben Pinchback and Matt Riddle – the designers of the hit games Fleet, Fleet: Arctic Bounty, Floating Market and Eggs & Empires!
Each day at the marketplace of Jemaa el-Fnaa, the gem of Marrakech in Morocco, the five artisan families of Snake Charmers, Water Sellers, Rug Merchants, Magicians, and Food Sellers fight to claim the premium stalls across the market. But today of all days, the celebrated Moroccan Tumblers are drawing even greater crowds than normal, and the families must fight even harder to get the best stalls.
Play with delight as you haggle, bribe, and strong-arm your way to the busiest spots with the most customers — but be wary of stampeding crowds. If you fall, no bodyguards will step in to save you! Don’t be shy, experience all of the magic that Morocco has to offer!
• Unique Gameplay! – Classic euro feel with a modern twist.
• Discount w/ free USA shipping (12% OFF)! only $44 ( free shipping in the US!) (future MSRP = $50).
• Stretch Goals – Your pledge WILL make the game possible and better.
• Great Reviews! – We are very proud of Morocco and reviewers agree!
In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing feats. The ancient families of Snake Charmers, Water Sellers, Rug Merchants, Magicians, and Food Sellers work hard vying for the best stalls.
In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers.
Morocco is played over two separate phases: scout the market and assign workers. To scout the market, players use the nearby roof to scout the market and determine where the busiest stalls will be. To assign workers, players use the gained information to send workers into the market.