Hello everyone, this is the original author of RD. I am grateful to FlameYuet for making our promotional video, and all of the silent hard-working members. Developing games is such a tiring thing, especially when the scale expands to unimaginable size. Such feelings can’t be described by words.

RD is usually compared with many of the other card games developed by others. (Strictly speaking, RD is a strategy game, and it don’t contain the function of collecting or changing cards.) Many players seem to hesitate about RD, thinking that RD is a reproduction based on other games — another copy of the overdone pay-to-win CCG genre. However, that isn’t the direction we are moving, because I don’t like brainless games that are short-term-speculating or strategy-lacking. Creating a game should let players have a pleasurable, enjoyable, and high-quality experience — not to have them pay due to mechanisms or other strange reasons. (So you won’t see the annoying capsule-toy system, which I really hate.) At present, we are in the stage of re-developing. Because of challenges encountered with porting the game from flash to unity, and interior disagreements, the work schedule was delayed. Now we are trying to makeup the lost time.

Our resources for production is limited. We hope that everyone will keep focusing on our work on Twitter or Facebook. We won’t be making RD a vulgar or boring game, and will be doing our best to enhance the quality of the images. At the same time, we also accept and welcome the opinions of our players. With your help we can make the game better. Thank you!

Like this game? Please help us at Kickstarter! Thanks!

Our facebook fanclub: ReclaimTheDarkness